This room used to connect room_water12 and room_water14 before Onionsan was implemented. The protagonist can find Bridge Seeds in the grass and can use these seeds to reach a pathway on the right side of the room. Room 273, also known as room_water13, uses Waterfall sprites and has a long narrow pathway that leads to a large area of land covered in tall grass. If the protagonist leaves through the south exit, they enter the Sound Test Room. This NPC represents one of two possible sprites for W.
As the protagonist approaches, the NPC fades and, when spoken to, says "* " in Wingdings. Room 272, also known as room_water_redacted, is black and has an NPC in the middle. In the Undertale Demo, this room replaces room 326 if the SAVE is invalid. No more text prints after the last dialogue. " TestMonster and its cohorts draw near!"."* TestMonster and its cohorts draw near!" is displayed vertically beneath the second dialogue box, which is likely in reference to Earthbound, in which multi-enemy encounters often begin with the text " and its cohorts draw near!". Room 271, also known as TESTROOM, is gray and has three text bubbles next to one another. Room 267, also known as room2, displays three Froggit sprites before printing the screen red and loudly playing the enemy defeated sound. Unlike the other rooms stated here, it is not Dogchecked.Įntry Number 17 ENTRY NUMBER SEVENTEEN DARK DARKER YET DARKER THE DARKNESS KEEPS GROWING THE SHADOWS CUTTING DEEPER PHOTON READINGS NEGATIVE THIS NEXT EXPERIMENT SEEMS VERY VERY INTERESTING. Once the message ends, the screen turns black for a moment before the game closes. The text plays random snippets of abc_123_a.ogg every time a character is typed out. A glitchy, robotic sound named mus_smile plays in the background, and when sped up is revealed to be Muffet's laugh reversed then played twice.
Room 264, otherwise known as room_gaster, is black and displays shaking, white text in a pixelated Wingdings font.
Exiting the area on the left crashes the game, and exiting to the right softlocks the game at a black screen.ĭialogue If the protagonist speaks to the second NPC again, the NPC asks where their friend went. One NPC remarks that they love to catch bugs in their spare time, and the other one asks the protagonist to do something about their friend, who the NPC says has a creepy smile. Grass covers the path, and the protagonist can talk to two NPCs hidden within it. The room has a thin stretch of land surrounded by water on two sides. Its name suggests that Toby Fox may have planned to place it before the small bird that carries the protagonist over a disproportionately small gap. Room 123, also known as room_water_prebird, is between room_water_farm and room_water_shop.
The rooms below are listed in numerical order. If the player attempts to access these inaccessible rooms (the "Dogcheck" rooms are 0–3, 78–80, 239–241, and 266–335), the "Dogcheck" value returns out of range and cause the Annoying Dog to appear in the middle of a black screen while " Sigh of Dog" or " Dance of Dog" plays. In Undertale's game files, the player cannot access some rooms by conventional means.